After a decade with the characters of Uncharted our time
with them is coming to a close. Uncharted 4: A Thief’s End is, according to the
developers, the end of the franchise as we know it. So does Uncharted 4 end the
series on a high note and give PS4 owners everywhere a reason to rejoice? The
answer is an unequivocal yes.
Let me get straight to the point before you read too far
down into this review: if you don’t like the Uncharted series there will be
nothing here that will change your mind. This is still a high quality action
game with a flair for the cinematic featuring the lovable, but roguish Nathan
Drake. You’ll still have areas of acrobatic daring do and light puzzles
sandwiched between shooting galleries of opponents and likable characters topped
off with some of the best acting in video games. On the flip side of that this
game is, in this reviewer’s humble opinion, the best Uncharted to date; so if
you like the series, chances are you will adore Uncharted 4.
It’s impossible to talk about this game without talking
about the graphics, as like me you’ll probably be astounded at them upon
booting up the game. All of that beautiful footage you’ve seen, the trailers,
the still shots? All of that is actual in game graphics and it is stunning.
They aren’t just technically impressive either, the artistry on display with
the way that Naughty Dog builds all of this in the environment is some real
next level stuff. There were many times where I would stop and have to break
out the photo mode for this game or just gape at what the developer had
created. Things like dilapidated ruins dappled in sunlight with lush growth
retaking it for nature is a common sight, but it never gets old due to the
amount of love put into every square inch of this canvas. The environments
aren’t just pretty things to look at either, characters and vehicles will leave
footprints or tire tracks, mud will coat clothes in real time, water will soak
your character and slowly dry: all of it leaving the unforgettable impression
that this is a real place. Simply put, I’m not sure how games can look much
better than this.
Yes, those are in game graphics. |
The gameplay takes the tried and true formula of Uncharted
and improves the actual combat, which has always been the weakest part of the
series. Probably the largest change in my opinion is the tightening of gunplay
and the opening up of environments and options. Firing a weapon now has more
weight to it and because they open the environments a little more you are free
to approach each fight in a unique way. Another addition to the formula is that
stealth has been beefed up here and you can start almost every fight with
stealth takedowns, which changes the previous flow of just ducking behind boxes
and firing till everyone is dead. Patches of tall grass are now scattered
throughout the game and you can sneak up on your opponents or, if they haven’t
seen you, mark them to keep better track of them. All of this adds up to combat
being a far more engaging experience, something that elevates the game rather
than being a boring interlude between climbing and jumping.
Speaking of opening of environments, the entire game is much
larger than the previous ones and spaces will often be far more wide open, but
not to the extent of being distracting or dragging the pacing down. Eventually
it all bottlenecks back into a tight story, but allowing players to spread
their legs a bit is a welcome change of pace. Between these wide open spaces
and combat arenas are the light platforming elements that Uncharted fans are so
familiar with. It changes little, with plenty of last minute leaps and
crumbling ledges, but there are a few additions such as a rope that you can
swing from that changes the flow enough. The rope specifically can be a lot of fun
as it’s an undeniably cool feeling when you slide down a slope only to leap off
it and throw your rope around something at the last moment, swinging wildly
over an yawning precipice and landing neatly on the other side.
Areas are much bigger than the other games in the series. |
Of course you could argue that all of that isn’t what makes
Uncharted such a fantastic series: it’s the expertly crafted script and
phenomenal performances the actors bring to their roles. The story is far more
personal this time around as Nathan Drake is enticed out of his normal life in
a gambit for a pirate treasure that is needed in order to save his brother; a
brother he thought dead for over 15 years. As the plot moves along you dive
into the character of both of the brothers and by the end the simple pirate
treasure hunt turns into a fascinating yarn filled with surprising reveals and
moments that might challenge your emotions. This is easily my favorite story in
the series and the actors absolutely deliver, mostly because after ten years of
working together they all have a fluid chemistry that makes all of it feel very
natural. The newcomers to the series fit right in to the crew, specifically
Nathan Drake’s brother Sam, voiced by Troy Baker. Troy Baker and Nolan North
have worked together a lot in past video games and shows, and their chemistry
is easily discernible here and lends itself well to the sibling relationship on
display. There is no question, when it comes to weaving a cinematic story in a
video games Naughty Dog has proven itself absolutely the master of it and it shows
through in every nook and cranny until the credits roll.
What do you do after the credits roll? Why, dive into the
games multiplayer mode of course! Multiplayer certainly isn’t the first thing
you think of when you hear the word Uncharted, but it’s a fun mode that extends
the life of the game past the main campaign. It has some of your more standard
modes such as a deathmatch, team deathmatch and a variation on capture the
flag, but what sets Uncharted apart is the third person camera and the mobility
you have available to you. Every move in the single player is able to be
performed here, so you can scurry up the side of a tower to snipe folks or
swing from rooftop to rooftop like a jean wearing Batman. As you do well within
a match you’ll earn credits that can be traded towards more powerful weapons or
two of Uncharted’s most recent additions: sidekicks and relics. Sidekicks can
be summoned to do a few different things depending on the type of sidekick you
choose in your loadout. These include the sniper, whose name is the clue, or
the rusher who will actively chase players and attempt to shotgun them. Relics
are the different artifacts that Nathan Drake has found in his career, and are
powerful tools that can provide a variety of abilities such as healing, a cool
dash teleport, or summon up zombies: all while changing the course of the
battle. All of these make Uncharted 4’s multiplayer stand enough apart from the
pack that it makes it seem like a worthwhile investment, though I’ve not
admittedly sank tons of hours into it myself.
Use relics like El Dorado to even the playing field in multiplayer. |
Uncharted 4 is one of those rare games that comes together
in every possible way. I found myself unable to think how Naughty Dog could
have crafted a better Uncharted experience then what they delivered. With a
fantastic art style and graphics, engaging story, improved gameplay and stellar
acting Naughty Dog has created a work of art and a true masterpiece of gaming.
As we say goodbye to Nathan Drake we can do so knowing that his last endeavor
is a swan song that will undoubtedly be remembered fondly as one of PS4’s
killer exclusives and one of the best games to come out in 2016.
Final Score - 10 out of 10.
Final Score - 10 out of 10.
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