In multiplayer the first person shooter genre is filled with
veritable titans of the industry like Halo and Call of Duty that absolutely
nail the mechanics of what they are attempting. In fact this perspective and
type of game is filled to brimming with high quality experiences, so much so
that it makes it very difficult to make a game that can stand with those titans
with any sort of longevity. It’s fitting then that out of the ashes of a game
called Titan itself rose Overwatch, because it does indeed stand head and
shoulders with, and in my opinion surpasses, those experiences. Overwatch is quite
simply the most fantastic multiplayer online experience I’ve ever had.
Each character was designed by Blizzard to have a unique shape, size and outline to make it easy to tell who you are fighting. |
High words of praise indeed, but certainly deserved. From
the first time you boot up the menu of Overwatch it is simply brimming with a
high level of detail and a patented shine of polish that Blizzard is known for.
You can jump in from that menu to play against AI in order to polish your moves
or try out a new character with no pressure, peruse your character unlocks, or
you could jump directly into the online fray which is the meat and potatoes of
the experience obviously. The game looks gorgeous as well, with bold and
beautiful designs leaping off your screen with a fantastic art style that is
applied across the stages and the characters. Every stage is varied and
instantly recognizable, something not easily accomplished in a first person
shooter, and the characters: well the artwork above speaks for itself.
Overwatch originally looks like it might be a character
driven FPS MOBA game, but that isn’t the case at all. Instead Overwatch is a
team based objective laden game very similar in feel to Team Fortress 2. You
have four classes of characters to pick from: tank, offensive, defensive, and
support. Offensive are usually quick characters that roam the outskirts of the
battle field taking down opponents as quickly as they can while defensive, as
the name implicates, are characters that are good at holding points and
protecting objectives. That doesn’t mean they don’t pack a punch though, the
defensive characters are some of the most powerful in the game as anyone who
has gone up against the turret transforming gameplay of Bastion can attest.
Tanks and support characters are even more vital as tanks thrive in the thick
of the battle and protect your party from damage or buff them with helpful
abilities and support keep your party healthy, thriving, and usually packing an
extra punch in battle. Using these classes well together and finding the
weakness and strengths of each will ultimately lead to success in a match and
there are so many viable combinations that it’s a lot of fun finding out what
works.
Hanzo is a fantastic sniping character with strong utility skills. |
Finding out what works is so much fun because there are 21
characters currently to choose from, all with their own unique playstyle and
abilities and you can change them on the fly throughout the match. This means
that nothing ever gets stale in a match and no strategy is set in stone, so you
are constantly reacting to the other team and the changing pace of the match.
Clogged up at a chokepoint and your team is getting mowed down by Bastion? Swap
in a Reinhart and a Mercy and turn into a walking shield for your team. Defense
point pushed back to the final stop and you need to dig in and hold on? Get a
Bastion and a Torbjorn and dig in with turrets of death. You are never tied
down to a character you picked that just doesn’t end up working so you are free
to experiment and try new combos to see what really works for your team.
Because of this there is never a dull moment and even when you lose you can’t
wait to try again and see if playing just a little different will win the day.
There are a few different types of matches as of right now.
One involves attacking or defending a set of 2 objectives, which is simply as
easy as taking a control point and keeping team members in that control point
for a set period of time. Another is an escort mission, which involves defending
and moving forward a vehicle through a series of checkpoints until you reach
your destination. Meanwhile of course the other team is pushing back against
this and the last push especially tends to be more brutal as the chokepoints
close in and it becomes more and more defendable the closer you get to the
goal. Each week they also have a special type of battle, the first week was
essentially cranking all your abilities way up and the cool downs way down so
you could rapid fire Ultimates. It’s wacky and fun to see and these types of
matches swap out every week. It may seem that the lack of a ton of different
modes would hurt Overwatch, but instead because of the wide variety of
characters it never makes anything stale. There is never much waiting between
matches, though if you have a full team of 6 obviously you’ll be waiting longer
than playing by yourself. Matches usually last between 3 to 5 minutes though
occasionally overtime on escort missions can push that closer to 10 minutes.
Stages are instantly recognizable and beautiful to boot. |
In my opinion one of the best things about Overwatch is the
way matches end. You won’t see your traditional screen that shows you who was
at the top of the kill / death ratio and who really sucks. Instead you’ll be
treated to a Play of the Game video which will highlight a player and usually
involves pulling your team’s bacon out of the fire by murdering guys. Then
you’ll see a list of 4 players who did the best at what their class does, be it
healing or turret kills or how much damage they absorbed with their shield. The
players then vote on you and if you reach 5 or more votes you’ll be termed epic
and get some bonus experience points. You’ll be rewarded experience based on
whether you stuck through the match, medals you earned, whether you got epic
and of course whether or not you won. This feeds into a level meter and each
level you gain you’ll be awarded a loot box. You actually open these, which is
sort of genius of Blizzard because it makes it more exciting than just being
handed some random stuff on the award screen after the match. All of the
rewards are aesthetic only: skins for the characters, new catch phrases,
spray-paint logos that you can adorn the stage with, and new victory poses and
emotes.
You aren’t awarded things like better guns or perks like you
see in a lot of games which means there is nothing to set apart Jack the Noob
from Jill the Uber Destroyer of Worlds besides how well they play the game.
This leads to one of Overwatch’s greatest strengths and something Blizzard
tends to do extremely well, even in the notoriously difficult to breach MOBA
genre; it makes the barrier of entry to Overwatch very low. Everyone with any
level of experience can pick up and play this game and there are multiple and
very deliberate design decisions that make this possible. First, because there
is no rating at the end of the match for all to see players that may not be the
best at the genre (i.e. Me) don’t have a feeling of shame every time they end a
match and you are actively encouraged to work as a team as a result. Because of
this I’ve actually gotten far better at Overwatch than I have at any other FPS
before it, simply because I haven’t been overly frustrated with myself and
given up. If you are doing poorly as a character you can swap out, meaning that
even if you suck there is always the hope that with a different character you
won’t. Even better, because the characters playstyles are so varied there
absolutely will be a character for you and there are characters that are very
easy to pick up and play for people who may not be experienced in the genre.
See Junkrat: the bane of my existence. |
Typically one doesn’t talk about the review score for the
game, they simply assign it. However, because I’ve only had two reviews on this
site I want you to know that I did not assign the score below without much
thought. The problem was I found myself actively seeking things wrong with the
game, and failing to find anything that was detrimental to my enjoyment. There
were some bugs with the Xbox One version (the version this review is based off
of) the first day where you couldn’t join parties with your friends, but they
were squashed within 6 hours of finding them, and this was a day earlier than I
should have been able to play the game anyway. On top of that every small
niggle (and they were all tiny) is offset by the realization that this is the
first week of a game and it feels like one that’s been honed over a long period
of time like the fine-tuned Halo franchise. Blizzard has a history of making
their games infinitely better as time goes on, just look at vanilla World of
Warcraft compared to today, and Overwatch will be no different meaning this
game will just continue to get better; something I hadn’t thought possible. New
characters, maps and modes will be incoming and Blizzard has stated they will
all be free. As I sought for a reason why I should give this game a lower score
I realized I was pressuring myself to lower it, something I would never do on a
game that I thought was poor seeking to give it a higher score out of pressure.
I’ve been blessed to play two masterpieces in a row here and won’t shy away
from the score it deserves in fear that some may think my reviewing standards
to low.
For these reasons and all those outlined above, I have to
give Overwatch the absolute best score we can give in gaming, because it truly
deserves it. This is a masterclass of first person shooting and multiplayer
gaming for fans of any genre I believe, one that even people like myself that
only play single player games mostly can enjoy. It looks awesome, it plays
butter smooth, and most importantly I’ve had fun in every match I’ve played win
or lose. I cannot recommend Overwatch enough and if you have the slightest
interest in this game I say indulge your curiosity and pick it up; you won’t be
disappointed. Simply stated: Overwatch is a masterpiece and one I look forward
to enjoying for a long time yet to come.
Final Score: 10 out of 10
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